Black ThulPoNef Thul (10) + Po (16) + Nef (4) Clubs, hammers, maces only. Clvl Required: 35 | +120% Enhanced Damage +200 to Attack Rating +3-14 Cold Damage (3 sec) 15% Increased Attack Speed Knockback 12 Level 4 Corpse Explosion Charges 40% Chance of Crushing Blow Magic Damage Reduced by 2 +10 to Vitality | Lots of weapon bonuses, the top damage isn't that high, but the Crushing Blow and chill would help a lot. CE charges are an odd stat, and would be most useful for body disposal. |
Fury JoGulEth Jo (31) + Gul (25) + Eth (5) All Melee Weapons Clvl Required: 65 | +209% Enhanced Damage 40% Increased Attack Speed Prevent Monster Heal 66% Chance Of Open Wounds 33% Chance Of Deadly Strike Slows Target By 25% -25% Target Defense 20% Bonus To Attack Rating 6% Life Stolen Per Hit +5 To Frenzy (Barbarian Only) | Two very high-level Runes, and awesome mods to show for it. This would be a great item for any character, but especially for the Barbarian, with the big bonus to Frenzy. |
Honor AmnElIthTirSol Amn (11) + El (1) + Ith (6) + Tir (3) + Sol (12) All Melee Weapons Confirmed: Flail, Spear, Axe, Maul, Scepter, Sword Clvl Required: 27 | +160% Enhanced Damage +250 Attack Rating +9 Minimum Damage +9 Maximum Damage 25% Deadly Strike 7% Life Stolen per Hit +1 to all skill levels +2 Mana per kill +1 Light Radius Replenish life +10 +10 to Str | An absolute ton of mods, and some very good ones too, even though the Runes in this are pretty common. |
Holy Thunder EthRalOrtTal Eth (6) + Ral (8) + Ort (9) + Tal (7) Scepters only Clvl Required: 23 | Level 7 Chain Lightning 60 charges -25% Target Defense +60% Enhanced Damage +20 Poison Damage over 1 sec +5% Maximum Lightning Resistance +60% Lightning Resistance +21-110 Lightning Damage +5-30 Fire Damage +3 to Holy Shock 150% Damage vs. Undead | Lightning galore. Charges are screwed up, tend to revert to 28/60. This is a bug and will be fixed. Repair costs are impossible on this item, literally millions of gold. |
King's Grace AmnRalThul Amn (11) + Ral (8) + Thul (10) Swords and Scepters only Clvl Required: 23 | +100% Enhanced Damage +150 AR +100 Attack Rating vs Undead 150% Damage vs Undead +100 Attack Rating vs Demons 200% Damage vs Demons 7% life steal +3-14 Cold damage (3 sec) +5-30 Fire Damage | Nice weapon damage and good mods, for just three common Runes. Could even be a weapon switch to use especially on Demons and Undead. |
Leaf TirRal Tir (3) + Ral (8) Staves Clvl Required: 19 | +5-30 Fire Damage +2 mana per kill +3 to Fire Skills +33% Cold Resistance +3 Inferno +3 Fire Bolt +3 Warmth | Huge bonuses to fire skills, but probably too high a Clvl requirement to be of that much use. |
Malice IthElEth Ith (6) + El (1) + Eth (5) Works: Melee Weapons Confirmed: Maces, Swords, Claws, Polearms, Daggers Clvl Required: 15 | +33% enhanced damage +9 max damage +50 Attack Rating 100% chance of open wounds -100 monster def/hit Prevents Monster Heal -25% target defense Life drain -5 | Total damage isn't that big, but the other bonuses are very useful. Life drain is the opposite of life regeneration, with this you will lose 1 hp about every 2 seconds. |
Melody ShaeKoNef Shae (13) + Ko (18) + Nef (4) Bows and Xbows only. Clvl Required: 39 | 400 Damage to Undead +50% Enhanced Damage +10 Dexterity (20) Increased Attack Speed Knockback +3 Bow Skill Tab +3 Slow Missiles +3 Dodge +3 Critical Strike | An awesome item for killing the undead, but not that great for the rest of the game. Useful weapon switch, at least. |
Memory LumPoSolEth Lum (17) + Po (16) + Sol (12) + Eth (5) Staves only. Clvl Required: 37 | Lowers Target's Defense by 25% 33% Faster Cast Rate +3 Sorceress Skill Levels +50% Enhanced Defense Magic Damage Reduced by 7 Increase Max Mana 20% +9 Minimum Damage +10 Energy +10 Vitality +2 Static Field +2 Energy Shield | Very powerful mods for the Sorceress on a staff, and this one preserves the inherent bonuses to skills on the staff you use as well. |
Silence DolEldHelIstTirVex Dol (14) + Eld (2) + Hel (15) + Ist (24) + Tir (3) + Vex (26) Works: All Weapons. Confirmed: Axes, Mauls Clvl Required: 55 | +200% Enhanced Damage 175% Damage vs. Undead +50 to Attack Rating Against Undead 11% Mana Steal Hit Blinds Target (20) Faster Hit Recovery +2 to All Skills All Resistances +75 20% Increased Attack Speed +2 to Mana After Each Kill Hit Causes Monster to Flee 25% Requirements -20% 30% Better Magic Find | Unbelievable total bonuses. Huge resistance, huge damage, mana leech, and much more. No 6-socket bows (xbows, but not bows) are dropping in v1.08, but they will in v1.09. |
Steel TirEl Tir (3) + El (1) Works: Swords, Axes, Flail, Maces Fails: Claws, Polearms, Spears, Daggers, Mauls, Scepters. Clvl Required: 13 | +20% Enhanced Damage +3 Minimum Damage +3 Maximum Damage +50 Attack Rating 50% Chance of Open Wounds +1 light radius +2 mana per kill 25% Increased Attack Speed | Good low-mid level character weapon, but not enough punch for higher level use. |
Steel #2 ElThulMalNef El (1) + Thul (10) + Mal (23) + Nef (4) Sword doesn't work. Clvl Required: 49 | A weird experiment gone awry here. | Four Runes in a sword, but level character weapon, but not enough punch for higher level use. |
Strength AmnTir Amn (11) + Tir (3) Melee Weapons only. Confirmed: Claws, Swords. Clvl Required: 25 | +35% Enhanced Damage 25% chance of Crushing Blow 7% life steal +2 mana per kill +10 vitality +20 strength | Nice weapon for low-mid level characters, with Crushing Blow to help out on larger targets. |
Storm OrtTal Ort (9) + Tal (8) Melee Weapons Clvl Required: 21 | Inactive. Unknown bonuses, only the Ort and Tal Rune bonuses and the placeholder 25% Poison Resistance are seen now. | Apparently another inactive RuneWord. |
Terror EldOrt Eld (2) + Ort (9) Melee Weapons Clvl Required: 21 | Inactive. Unknown bonuses, only the Eld and Ort Rune bonuses and the placeholder 25% Poison Resistance are seen now. | Apparently another inactive RuneWord. Now disabled entirely. |
Venom TalDolMal Tal (7) + Dol (14) + Mal (23) All Weapons Clvl Required: 49 | +400 Poison Damage Over 8 Seconds Hit Causes Monster To Flee 25% Prevent Monster Heal Ignore Target's Defense 7% Mana Stolen Per Hit Level 15 Poison Explosion (27 Charges) Level 13 Poison Nova (11 Charges) | This is a somewhat weak Runeword with its bonuses not being particularly profound. While it does add considerable poison damage, due to the nature of poison damage stacking from consecutive attacks (it doesn't), it is not that spectacular. The charges of Poison Nova and Poison Explosion add a nice, although expensive, touch. No screenshot available yet. |
White DolPo Dol (14) + Po (16) Wands only. Clvl Required: 35 | Hit causes monster to flee 25% 20% Faster Cast Rate Magic Damage Reduced by 4 +13 to mana +10 to vitality +3 to bone and poison skills +4 to skeleton mastery +2 to bone spear +3 to bone armor | Nice bonuses for a Necromancer and huge bonuses to individual skills. |
Zephyr OrtEth Ort (9) + Eth (5) Bows and Xbows Clvl Required: 21 | 7% Chance to Cast Slvl 1 Twister When Struck +33% Enhanced Damage +1-50 lightning damage Increased Attack Speed (25) -25% Target Defense Faster Run (25) +25 Defense +66 Attack Rating | A low-damage bow with a ton of mods you don't expect on a weapon. Very nice attack rate and other bonuses make this a viable item until the damage can't keep up. |