Rune Word Recipes

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Body Armor RuneWords

Runewords for Diablo 2: LOD version 1.09

Body Armor RuneWords

Lionheart
HelLumFal
Hel (15) + Lum (17) + Fal (19)
Body Armor
Clvl Required: 41

-15% Requirements
+20% Enhanced Damage
+30% to All Resistances
+50 Hit Points
+10 Energy
+20 Vitality
+15 Dexterity
+25 Strength

Just amazing stats on Armor. Resistance, huge bonuses to your stats and hit points, lowered requirements, and even bonus to weapon damage.

Smoke
NefLum
Nef (4) + Lum (17)
Body Armor
Clvl Required: 37

Level 6 Weaken, 18 charges
Faster Hit Recovery (20)
-1 to Light Radius
+75% Enhanced Defense
+50% to all Resistances
+280 Defense vs. Missiles
+10 to Energy

Amazing 50% to all resistance on armor, with other good stats too. Need resistance? This one might be for you.

Charges are buggy, 3/18 usually.

Stealth
TalEth
Tal (8) + Eth (7)
Body Armor
Clvl Required: 17

25% Faster Casting Rate
25% Faster Hit Recovery
25% Faster run/walk speed
-3 magical damage taken
+15% Mana Regeneration Rate
+30% Poison Resistance
+15% Maximum Stamina
+6 Dexterity

Awesome armor for any spell-caster who doesn't need Defense or much resistance.

Wealth
LemKoTir
Lem (20) + Ko (18) + Tir (3)
Body Armor
Clvl Required: 43

100% Better Chance of Getting Magic Items
300% Extra Gold From Monsters Total
+2 to Mana After Each Kill
+10 to Dexterity

Not a lot of bonuses, but a very large one to magic find and gold. Get rich quick.

 

Headgear RuneWords

July 13:
Dream
RalEth
Ral (7) + Eth (5)
Headgear (Barb only?)
Clvl Required: 19

Inactive RuneWord, no bonuses other than the Runes themselves.

One example known, seen in a Barbarian helm. This does not work in skull caps and other normal helms, so Barb only?

Lore
OrtSol
Ort (9) + Sol (12)
Headgear (all types)
Clvl Required: 27

+1 to all skill levels
+2 Mana per Kill
Lowers Damage by 7
30% Lightning Resistance
+10 Energy
+2 Light Radius

Nice helm for the +1 to all skills, and the rest is just gravy.

Myth
ElTir
El (1) + Tir (3)
Headgear (All types)
Clvl Required: 15

Unknown, only the El and Tir bonuses are seen now.

Update: This is not working anymore as of July 11, 2001.

The first finding of an inactive Runeword, this one isn't turned on on the servers yet. Check the image for more details.

Nadir
NefTir
Nef (4) + Tir (3)
Headgear (all types)
Clvl Required: 13

Level 13 Cloak of Shadows (9 charges)
+50% Enhanced Defense
+2 mana per kill
-3 light radius
+30 Defense vs. missile
+10 Defense
+5 Strength
-33% gold from monsters

Probably the easiest RuneWord in the game to make, and one with very odd stats.

Charges are screwed up and tend to revert to 5/9. This is a bug and will be fixed.

Radiance
NefSolIth
Nef (4) + Sol (12) + Ith (6)
Headgear (All types)
Clvl Required: 27

15% Melee Damage Taken Goes to Mana
+75% Enhanced Defense
Magic Damage Reduced by 3
Physical Damage Reduced by 7
+30 Defense vs. Missiles
+33 Mana
+10 Energy
+10 Vitality
+5 Light Radius

Nice bonuses to hit points, defense, and mana, though lacking any resistance.

 

Shield RuneWords

Ancient's Pledge
RalOrtTal
Ral (8) + Ort (9) + Tal (7)
Shields
Clvl Required: 21

+43% Cold Resistance
+48% Fire/Lightning/Poison Resistance
10% Damage Taken Goes to Mana
+50% DR

Recipe is given by Qual-Kehk as a reward for completing the second act in Act Five.

Inherent bonuses and a funny single-player bug added July 11.

Rhyme
ShaeEth
Shae (13) + Eth (5)
Shields (All types)
Clvl Required: 17

Cannot be Frozen
40% Faster Block Rate
20% Increased Chance of Blocking
Regenerate Mana 15%
+25% to all Resistances
+25% to Magic Find
+50% Extra Gold from Monsters

Nice bonuses all around, useful for a spell-caster, with the regenerate mana, but also for a fighter, with the fast block and increased blocking %.

 

Weapons RuneWords:

Black
ThulPoNef
Thul (10) + Po (16) + Nef (4)
Clubs, hammers, maces only.
Clvl Required: 35

+120% Enhanced Damage
+200 to Attack Rating
+3-14 Cold Damage (3 sec)
15% Increased Attack Speed
Knockback
12 Level 4 Corpse Explosion Charges
40% Chance of Crushing Blow
Magic Damage Reduced by 2
+10 to Vitality

Lots of weapon bonuses, the top damage isn't that high, but the Crushing Blow and chill would help a lot. CE charges are an odd stat, and would be most useful for body disposal.

Fury
JoGulEth
Jo (31) + Gul (25) + Eth (5)
All Melee Weapons
Clvl Required: 65

+209% Enhanced Damage
40% Increased Attack Speed
Prevent Monster Heal
66% Chance Of Open Wounds
33% Chance Of Deadly Strike
Slows Target By 25%
-25% Target Defense
20% Bonus To Attack Rating
6% Life Stolen Per Hit
+5 To Frenzy (Barbarian Only)

Two very high-level Runes, and awesome mods to show for it. This would be a great item for any character, but especially for the Barbarian, with the big bonus to Frenzy.

Honor
AmnElIthTirSol
Amn (11) + El (1) + Ith (6)
+ Tir (3) + Sol (12)
All Melee Weapons
Confirmed: Flail, Spear, Axe, Maul, Scepter, Sword
Clvl Required: 27

+160% Enhanced Damage
+250 Attack Rating
+9 Minimum Damage
+9 Maximum Damage
25% Deadly Strike
7% Life Stolen per Hit
+1 to all skill levels
+2 Mana per kill
+1 Light Radius
Replenish life +10
+10 to Str

An absolute ton of mods, and some very good ones too, even though the Runes in this are pretty common.

Holy Thunder
EthRalOrtTal
Eth (6) + Ral (8) + Ort (9) + Tal (7)
Scepters only
Clvl Required: 23

Level 7 Chain Lightning 60 charges
-25% Target Defense
+60% Enhanced Damage
+20 Poison Damage over 1 sec
+5% Maximum Lightning Resistance
+60% Lightning Resistance
+21-110 Lightning Damage
+5-30 Fire Damage
+3 to Holy Shock
150% Damage vs. Undead

Lightning galore.

Charges are screwed up, tend to revert to 28/60. This is a bug and will be fixed.

Repair costs are impossible on this item, literally millions of gold.

King's Grace
AmnRalThul
Amn (11) + Ral (8) + Thul (10)
Swords and Scepters only
Clvl Required: 23

+100% Enhanced Damage
+150 AR
+100 Attack Rating vs Undead
150% Damage vs Undead
+100 Attack Rating vs Demons
200% Damage vs Demons
7% life steal
+3-14 Cold damage (3 sec)
+5-30 Fire Damage

Nice weapon damage and good mods, for just three common Runes. Could even be a weapon switch to use especially on Demons and Undead.

Leaf
TirRal
Tir (3) + Ral (8)
Staves
Clvl Required: 19

+5-30 Fire Damage
+2 mana per kill
+3 to Fire Skills
+33% Cold Resistance
+3 Inferno
+3 Fire Bolt
+3 Warmth

Huge bonuses to fire skills, but probably too high a Clvl requirement to be of that much use.

Malice
IthElEth
Ith (6) + El (1) + Eth (5)
Works: Melee Weapons
Confirmed: Maces, Swords, Claws, Polearms, Daggers
Clvl Required: 15

+33% enhanced damage
+9 max damage
+50 Attack Rating
100% chance of open wounds
-100 monster def/hit
Prevents Monster Heal
-25% target defense
Life drain -5

Total damage isn't that big, but the other bonuses are very useful.

Life drain is the opposite of life regeneration, with this you will lose 1 hp about every 2 seconds.

Melody
ShaeKoNef
Shae (13) + Ko (18) + Nef (4)
Bows and Xbows only.
Clvl Required: 39

400 Damage to Undead
+50% Enhanced Damage
+10 Dexterity
(20) Increased Attack Speed
Knockback
+3 Bow Skill Tab
+3 Slow Missiles
+3 Dodge
+3 Critical Strike

An awesome item for killing the undead, but not that great for the rest of the game. Useful weapon switch, at least.

Memory
LumPoSolEth
Lum (17) + Po (16) + Sol (12) + Eth (5)
Staves only.
Clvl Required: 37

Lowers Target's Defense by 25%
33% Faster Cast Rate
+3 Sorceress Skill Levels
+50% Enhanced Defense
Magic Damage Reduced by 7
Increase Max Mana 20%
+9 Minimum Damage
+10 Energy
+10 Vitality
+2 Static Field
+2 Energy Shield

Very powerful mods for the Sorceress on a staff, and this one preserves the inherent bonuses to skills on the staff you use as well.

Silence
DolEldHelIstTirVex
Dol (14) + Eld (2) + Hel (15) + Ist (24) + Tir (3) + Vex (26)
Works: All Weapons.
Confirmed: Axes, Mauls
Clvl Required: 55

+200% Enhanced Damage
175% Damage vs. Undead
+50 to Attack Rating Against Undead
11% Mana Steal
Hit Blinds Target
(20) Faster Hit Recovery
+2 to All Skills
All Resistances +75
20% Increased Attack Speed
+2 to Mana After Each Kill
Hit Causes Monster to Flee 25%
Requirements -20%
30% Better Magic Find

Unbelievable total bonuses. Huge resistance, huge damage, mana leech, and much more.

No 6-socket bows (xbows, but not bows) are dropping in v1.08, but they will in v1.09.

Steel
TirEl
Tir (3) + El (1)
Works: Swords, Axes, Flail, Maces
Fails: Claws, Polearms, Spears, Daggers, Mauls, Scepters.
Clvl Required: 13

+20% Enhanced Damage
+3 Minimum Damage
+3 Maximum Damage
+50 Attack Rating
50% Chance of Open Wounds
+1 light radius
+2 mana per kill
25% Increased Attack Speed

Good low-mid level character weapon, but not enough punch for higher level use.

Steel #2
ElThulMalNef
El (1) + Thul (10) + Mal (23) + Nef (4)
Sword doesn't work.
Clvl Required: 49

A weird experiment gone awry here.

Four Runes in a sword, but

level character weapon, but not enough punch for higher level use.

Strength
AmnTir
Amn (11) + Tir (3)
Melee Weapons only.
Confirmed: Claws, Swords.
Clvl Required: 25

+35% Enhanced Damage
25% chance of Crushing Blow
7% life steal
+2 mana per kill
+10 vitality
+20 strength

Nice weapon for low-mid level characters, with Crushing Blow to help out on larger targets.

Storm
OrtTal
Ort (9) + Tal (8)
Melee Weapons
Clvl Required: 21

Inactive. Unknown bonuses, only the Ort and Tal Rune bonuses and the placeholder 25% Poison Resistance are seen now.

Apparently another inactive RuneWord.

Terror
EldOrt
Eld (2) + Ort (9)
Melee Weapons
Clvl Required: 21

Inactive. Unknown bonuses, only the Eld and Ort Rune bonuses and the placeholder 25% Poison Resistance are seen now.

Apparently another inactive RuneWord.

Now disabled entirely.

Venom
TalDolMal
Tal (7) + Dol (14) + Mal (23)
All Weapons
Clvl Required: 49

+400 Poison Damage Over 8 Seconds
Hit Causes Monster To Flee 25%
Prevent Monster Heal
Ignore Target's Defense
7% Mana Stolen Per Hit
Level 15 Poison Explosion (27 Charges)
Level 13 Poison Nova (11 Charges)

This is a somewhat weak Runeword with its bonuses not being particularly profound. While it does add considerable poison damage, due to the nature of poison damage stacking from consecutive attacks (it doesn't), it is not that spectacular. The charges of Poison Nova and Poison Explosion add a nice, although expensive, touch. No screenshot available yet.

White
DolPo
Dol (14) + Po (16)
Wands only.
Clvl Required: 35

Hit causes monster to flee 25%
20% Faster Cast Rate
Magic Damage Reduced by 4
+13 to mana
+10 to vitality
+3 to bone and poison skills
+4 to skeleton mastery
+2 to bone spear
+3 to bone armor

Nice bonuses for a Necromancer and huge bonuses to individual skills.

Zephyr
OrtEth
Ort (9) + Eth (5)
Bows and Xbows
Clvl Required: 21

7% Chance to Cast Slvl 1 Twister When Struck
+33% Enhanced Damage
+1-50 lightning damage
Increased Attack Speed (25)
-25% Target Defense
Faster Run (25)
+25 Defense
+66 Attack Rating

A low-damage bow with a ton of mods you don't expect on a weapon. Very nice attack rate and other bonuses make this a viable item until the damage can't keep up.

 

Information and wording taken from www.diabloii.net